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Level 6 is the sixth level in The Simpsons: Hit & Run. It takes place on October 30, with the player reprising their role as Bart.

Level 6 modifies the map from Level 3, and focuses heavily on the "Cola-Bration" taking place at the Springfield Squidport, along with the developments of the aliens using the Duff Brewery for their plans.

Plot

Level 6 takes place on October 30; interestingly, the day before Halloween. To add to the foreshadowing, the moon appears gigantic in a near purple sky, with Buzz Cola pouring out of valves at the Squidport. This is part of Kang and Kodos' plan to bring Foolish Earthlings back to relevancy. Bart and Apu know this, but Apu is too afraid to do anything, so Bart goes solo. He manages to put a huge dent in the alien plan, which includes destroying the free laser gun stands, disposing of crates of laser guns, and getting the word out to Krusty, a major player in the public TV sector.

Appearance

Level 6 is set at the Squidport again and reuses the same map as Level 3 apart from with a few modifications: Instead of taking place at dusk, the level takes place right before midnight. As the newspaper suggests, the Squidport is completely redesigned to celebrate the complete displacement of Springfield's water supply with Buzz Cola (banners and balloons have been decorated all over). Any natural body of water in the map, including the background water, is completely contaminated with the drink.

Two vehicles are replaced transitioning from Level 3 to 6. The Compact Car and and Pickup make it to Level 6, but the Fish Delivery Truck and the Sports Car A are replaced with Burns Armored Trucks and Itchy and Scratchy Movie Trucks. Also replaced is the gigantic screen with Mr. Burns' face on it in front of the ramp at Burns' Casino. Instead, two hoops occupy the space immediately after the jump. The first hoop is on fire, while the second one has icicles hanging down from it.

Music

The music that plays in this level is the same music that plays in Level 2.

Missions

  1. Going to the Lu'
  2. Getting Down with the Clown
  3. Lab Coat Caper
  4. Duff for Me, Duff for You
  5. Full Metal Jackass
  6. Set to Kill
  7. Kang and Kodos Strike Back

Street racing

Main Article: Street Races

  1. Squidport Tourist Resort Time Trial Race: Ran by Milhouse who is at the side of Mr. Burns' Casino.
  2. Casino Circuit Race: Ran by Nelson who can be found In the Aztec Theater parking lot.
  3. Squidport 2 Checkpoint Race: Ran by Ralf who can be found by the observatory. (Race to the Krustylu Studios)

Collector Cards

Main article: Level 6 Collector Cards

Character clothing

Character clothing can be bought from either the Android's Dungeon or the Observatory.

  • Hugo (400 coins)
  • Cadet (500 coins)
  • Bartman (600 coins)

Vehicles

Wasp Cameras

Main Article: Level 6 Wasp Cameras

Wasp6Observatory1
Outside the Springfield Observatory.
Wasp6Observatory1
Also outside the Springfield Observatory.
Wasp6AtKampKrusty
At Kamp Krusty.
Wasp6AtKampKrusty
Also at Kamp Krusty.
Wasp6dam
Over the broken railing at the Springfield Dam.
Wasp6dam2
Through the door set into the dam wall.
Wasp6inn
At the Ye Olde Off-Ramp Inn (down the hill from the Observatory).
Wasp6Duffbrewery
Duff brewery. Smash through the glass billboard near the blimp.
Wasp6duffblimp
Under the Duff blimp.
Wasp6KrustyStudios
On the set of the TV show at Krustylu Studios.
Wasp6krustystudio
Inside the Krustylu Studios.
Wasp6krustyset
On the set of the Krusty the Clown show at Krustylu Studios
Wasp6cspanker
On board the C-Spanker.
Wasp6cspanker2
Also on board the C-Spanker.
Wasp6cspanker2
Again on board the C-Spanker.
Wasp6lighthouse
On the boardwalk before the lighthouse.
Wasp6planet
On top of the roof of the Planet Hype.
Wasp6Barney
Above the middle strut on the roof of Barney's Bowlarama.
Wasp6andriod
On the Android's Dungeon's roof. Use the vent at the rear of the store.
Wasp6andriod2
Also on the Android's Dungeon's roof. Use the vent at the rear of the store.


Gags

Main Article: Level 6 Gags

  1. Robot with the knife in the back of the Android's Dungeon.
  2. Radioactive Man cardboard cut-out in the Android's Dungeon.
  3. Yellow dumpster across the street from the Krusty Burger by the Android's Dungeon.
  4. Ball drop at Wall E. Weasel's.
  5. Crane on top of the C. Spanker.
  6. Alarm at the Observatory.
  7. Perpetual motion machine on the desk at the Observatory.
  8. Telescope at the Observatory.
  9. Monkey in the matter transporter at the Observatory.
  10. Flag at Kamp Krusty.
  11. Boar's head at Kamp Krusty.

Trivia

  • This is the last level of the game to feature Bart and Apu in the main story. It is only during Level 7 that Bart and Apu can be seen driving their cars (Honor Roller, Ferrini - Red, and Longhorn, respectively) when they are accessed through a phone booth.
  • This is the last level to have the street races hosted by Milhouse, Nelson, and Ralph as in the next level, they are hosted by zombies. This is also the only level where two of the street races vs. an opponent were only one-on-one instead of vs. any other extra opponents.
  • This is also the last level that features regular traffic and police vehicles, as the ones in the next level are all Halloween-based.
  • The most expensive clothing in the game is bought in Level 6, along with the most expensive car that is not bought from Gil.
  • It was originally intended that two Chase Sedans would chase the player in the event that they got a Hit & Run instead of police cars.
  • In early builds of the game, the sky background for the level had a larger moon, more visible scrolling clouds, a less vibrant maroon color and a considerably bluer ocean. This background is interestingly used for the window textures of the interiors (the Android's Dungeon and the Observatory) in the level itself in the final game as well as in the level's bonus race course.
  • In the level's cutscene, the area around the Duff Brewery contains some differences from the final game. These changes can also be seen in early screenshots of the game:
    • There are shipping containers stacked in the brewery's parking lot that are missing entirely from the final game.
    • The Duff Trucks are positioned differently, and there is a fourth truck located just next to the entrance that is also missing from the final.
    • The duff silos are much taller and are connected into the pipes unlike in-game where the duff pours into them.
    • The drive-through garage to the right of the brewery that leads into the area with the Duff Blimp is shut-off with a garage door, and the Krusty Glass is missing.
    • The area next to the entrance blocked off by the also removed Duff Truck was removed from the final game.
    • The chimneys on the brewery building are taller.
    • The Duff Blimp is rotated counterclockwise, but this was possibly done just for the cutscene.
    • The sky has the same appearance as it does in pre-release material of the level with larger clouds and a darker sky color overall.
    • The 70's Sports Car uses an earlier model with a license plate in the rear and a different light setup.

Gallery

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