|Wolves Stole My Pills|
|Type||Follow + Collect/Avoid|
|Previous||Return of the Nearly-Dead|
|Next||The Cola Wars|
Wolves Stole My Pills is the name of the fifth mission from Simpsons Hit and Run's fourth level where the player plays as Marge.
Marge goes to visit Grandpa to ask if he knows anything about the crop circles that are appearing all over Springfield but he's unable to help as Nelson has stolen his medication.
Marge drives to the school to confront Nelson and to get the pills but Nelson has traded them for Playdudes to a person in a Black Sedan. Marge finds and follows the sedan, collecting the medical pills that fall of the back when she crashes into it.
Afterwards she drives back to Grandpa and gives him his pills but he can't help out as the pills knock him out. She goes to get caffeine pills to wake him up and he describes an old crop circle that happened in his youth. Its the shape is identical to the logo of the new Buzz Cola.
Marge: Grandpa, do you know anything about crop circles?
Abe: What?! Huh, I can't tell you about crop circles right now. Those lowsy renegades stole my pills. Without my Agralieve, I'll start bitting nurses. You don't need the lawsuit you gosh darn ricket, hhmmm, crop circles hm, braggin Agralieve-ro, ruuh....
Marge: Oh dear!
(Marge heads over to the Springfield Elementary School and finds Nelson)
Marge: How can you hooligans steal an old man's medication? You give it back right now!
Nelson: Oh, we traded it to some dudes in a black car for these PlayDudes. Check it out, man, this one has an interview with the guy who invented the Wa-Wa-Pedal.
(Marge chases a government agent car with pills as she collects ten of them and heads back to Abraham)
Marge: Here's your crazy medicine Grandpa...
Abe: Hot diggity! Sweet sweet medication, gimme, gimme, gimme!! (snores)
Marge: Ooooooh....great. Now I need something to wake him up.
(Marge goes to Kwik-E-Mart, grabs the Trucker's Choice Stay Alert Capsules, then rushes back to the retirement castle to wake Abraham up)
Marge wakes Abraham up, and with a few tries, succeeds in letting Abraham tell her about the crop circles. Marge then figures out that the planet with an antenna looked familiar, that it was on a can of Buzz Cola.
Marge: Maybe these will jog your memory. (wakes Abraham up)
Abe: Huh? What?
Marge: For the last freaking time, tell me about the crop circles!
Abe: There I was surrounded by Tojo and his Nazi henchman when one of them, a raccoon as I recall, hits me with a banjo. Now, I never reasoned with a raccoon, let alone a Nazi one, so I...
Marge: Grandpa, what does this have to do with crop circle?
Abe: Not a thing! Now where was I? Right, now, the first time I rode in a water car...
Marge: CROP CIRCLE!
Abe: OK, OK, it was so long ago that I'll have to describe it in sepia tone. Well as I recall, it was sort of a cosmic kind of thing, shaped like a planet with an old fashioned radio antenna coming off it.
Marge: A planet with an antenna? Hmm-that sounds awfully familiar. I think it was at the Kwik-E-Mart... that's it! It was a bottle of pop! Maybe that will jog Bart's memory.
- In 2016, two prerelease asset discs of the game were found which contained several information changed in the final game, dated around June to August 2003. The assets reveal that Jasper was the one who Marge needed to give the pills and he was the one who told Marge about the crop circles instead of Grampa. Speaking of the latter, Grampa was meant to be the person Marge raced against instead of Chief Wiggum in the previous mission. As a result, in the final game's files exists a stage message that reads "TALK TO JASPER" possibly relating to the E3 version of the mission.